Wednesday, October 16, 2013

Third Sessions

I've been thinking that third sessions of a new game are like third sessions of a new relationship.  Only if that relationship is a group relationship.  With crazy people.  I'm only slightly kidding.  I think.

But I do believe there is some semblance of truth behind this.  In that first game session, you're getting to know your new characters.  In some cases, all the players are the same as before, so you go in knowing generally what to expect from them.  In other cases, players have come and gone, and new ones take their place.  You (as DM) have that sense of trepidation as you try to figure out what the new players are going to bring to your table.  Are they rules lawyers?  Will they be quiet?  Are they just there for hack and slash?  Are they hoping to punch dolphins?

But by that third date, or third session, you have an idea if it is going to last (even if for awhile), or if you should just cut bait and look elsewhere and start over.  You have a feel for them, they have a feel for you.  You can tell if the makeup of the group you have as players is going to gel together or if they are just too different.  And after this third session, I have a really good idea that I'm going to be having a lot of fun.

As I prepared for this new game, I seriously changed the scope of the game.  It wasn't going to be a "traverse the entire continent" type of game.  It is taking place solely (to begin with) in Tethyr.  And I wanted to assure, that with all the various options out there for races and classes, that I didn't end up with some crazy combinations such as half-celestial pegasus gunslingers.  So I offered my players a bonus Forgotten Realms regional feat if they stuck with the core races and classes.

I started off with having 8 players.  By the second session, I was down to 6.  It seems that that is where I'm going to stay.  Which I'm kind of glad for, as I wasn't looking forward to 8 players in a few levels when they start getting multiple actions/attacks in a round.  The characters in my game are a human ranger, two human fighters, an elven cleric/bard, a human wizard, and finally, a half-giant psionic warrior (for one oddball in the group, and I like psionics).  The more years I've run games, the more I've come to be bothered by all the books that include more races.  I find many of them interesting, and as a player I'd like to play many of them.  But as a DM, I grow weary of not having the rest of the world react to a walking zoo carrying swords and staves through their towns.

Through 3 game sessions, we've had one battle.  Just one.  1 in nearly 30 hours of gaming.  Not quite 30, since we still can't get past the various distractions we all have (including my football), and my having to take care of my kids as well while we game.  But even with just one battle, this is one of the most satisfying beginnings to a campaign that I've ever had.  Other than that first battle, meant to introduce the villain of the early part of the campaign (and her minions), I've prepared nothing else.  Everything that has happened since has been all due to the decisions of the players.

Going back to discussing new players to a game, I have one is this campaign.  I knew nothing about him before he showed up to create a character.  He was new to Pathfinder, so I still had no read as to what kind of player he was.  But early on in that first session, he took lead of the group and hasn't relinquished it.  He's been the one to guide the group, and with that, he's guided the game.  Even with opportunities for battle, he's held back, being cautious, but wanting to make sure that if there were to be a battle, it's on the group's terms, not the enemy's.

As for this last session, I don't know when I've laughed quite so much during a session, while in character.  And it wasn't me, it was the rest of the players.  And it's all come down to roleplaying.  I didn't have any intentions of having an NPC be part of the group, but the half-giant psionic warrior has a very young blue dragon as a companion.  I started playing him as greedy (so shocking I know) and sarcastic towards most everyone and everything, but in particular to the half-giant.  As he's been swayed into believing that there is a horse-like god named Silver that is responsible for all of the gold and silver that keeps coming his way.  He believes that he's the prophet of Silver.  That character has kept everyone laughing.

But it goes deeper than that.  They enjoyment came from the reactions of villagers to some of the group's ideas.  From the human ranger who was happy to go home and decided to dance when the cleric/bard began playing her pipes, and found an attractive woman to dance with.  And watching as her father came in and everyone looked shocked at him.  Just everything worked so great, and brilliantly, that all the players at the end of the game said they had a wonderful time.  I'm very thankful that I have a group that does enjoy roleplaying, and not just roll-playing.

But in a week and a half, there will be blood...


Monday, October 7, 2013

Ch-ch-ch-ch-Changes

Much has changed since my last blog post.  To list...

My long-running Forgotten Realms campaign came to a self-imposed screeching halt.  If you remember my last blog post, Changing the Toner Cartridge, one of the players had decided that he was getting tired of the character he had played for over 2 years and had another idea he wanted to explore.  After a month of thinking about it (and discussing things with a few other players, I decided that I was going to put that campaign on hiatus.  I just didn't feel comfortable changing the dynamic of the campaign for one, but the bigger reason is that I didn't want the campaign to end without that character, that had been there from the beginning, to not be a part of the end of it.

My second campaign, an old school TSR Marvel Super Heroes campaign, I also cancelled.  I was enjoying it immensely, as it was a spectacular change of pace from having run 3.0/3.5/Pathfinder campaigns for the last 13 odd years.  Somehow I'm going to run an old 2E game again, yes I will...  But the reason I quit this plays into the third thing that changed since the last post...

I have gamed on Tuesday nights for I honestly don't know how long.  I know that it goes back to when I lived in Maryland.  I remember trying to decide if we should run our game on 9/11, as I had a very good friend and another guy I knew who worked at the Pentagon.  My friend didn't go there that day, and we waited a long time for the other guy we knew to get home safely.  We decided to play, but that didn't mean that we didn't spend the first hour discussing the events of that day.  But it goes back further than that.  I want to say it was in the late 90's when I first set up my Tuesday night game sessions.

After some discussions with my wife (and I'll admit, she mentioned this years ago and I fought it as I am very much a creature of habit), I decided to change my games to every other Sunday.  On Tuesday, we would hopefully get started around 6:30 and play until say 10, maybe 11.  If it was a night of a big battle, or a tense session, we would push midnight.  But most nights it was, at most 4 and a half hours of gaming, which is then reduced by witty banter, out of game conversations, retelling old war stories, etc.  And one of my players can only show up every other week, which was another consideration into playing two separate games.

So we switched it up to every other Sunday.  Now we start at 2 in the afternoon and play until at least 11.  We do still have our issues with distractions in the game (and I will include having to watch football while we play), but now we get 18 hours of gaming in during a month, as compared to only 8 before (if you consider the Realms game as our primary campaign).  Everyone seems to be happy and satisfied with the change so far.

And that means that I've started a new game.  This one is taking place during the Reclamation Wars of Tethyr in the mid 1360's Dalereckoning.  The group is getting caught up in the battles of Zaranda Star against the petty nobles of the kingdom.  Ultimately, they'll decide if they want to play a part in Tethyr after the Wars and become nobles of that fair country, or if they'll accept a commission from the queen and found their own kingdom (with it's own set of problems) and using the Kingmaker rules from Paizo.  I'm dead set on finally playing and using all of the Kingmaker rules damnit!  But the players will make that decision.

Finally, I'm going to start writing short stories.  I mean, I've done that before, but that was for my games.  Scene-setting sort of things, or moments of foreshadowing.  But only stuff that was for the consumption of my players.  This now is something I'm going to do for others to read.  It's a little intimidating to think about others reading my work.  I guess in a way this blog works the same way, but it's only friends reading it now...  As Tom Petty once sang, "Into the great, wide open..."